![]() ![]() When using your Empowered Shot feature, you score a critical hit on a dice roll of 19-20.Your ranged weapon attacks ignore all cover if you’re positioned at least 10 feet above your target.You can hold only one such round in your firearm at a time.Īt 10th level, your mastery over your weapon has reached new heights, allowing you to more accurately pinpoint your victims: On a hit, the target takes 2d6 damage of the chosen type per slot level of the spell slot expended. Make a ranged weapon attack against a single creature you can see within 200 feet of you. Within the next minute, you can use your action to release this stored energy, firing off a powerful magical blast. As a bonus action, you can expend a spell slot to create an elemental round in the chamber of your Arcane Gun.Ĭhoose a damage type: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. Starting at 6th level, you’ve learned to imbue your magic directly into your firearm, making for a fearsome offensive. If you cast it in this way, your Intelligence modifier is not added to the damage roll. If you do so, the cantrip’s range is changed to that of your firearm, and you apply its bonuses to attack and damage rolls. In addition, when you cast a cantrip which requires a ranged spell attack through your Arcane Gun, you can choose to have it be considered a ranged weapon attack instead. When you cast spells which require a ranged spell attack through your Arcane Gun, your Intelligence modifier is added to the damage roll. Once you reach 6th level, you may use your Intelligence modifier instead of your Dexterity when attacking with it. It also counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. It still functions as a regular firearm, and can fire mundane ammunition. You can use your Arcane Gun as a spellcasting focus for your wizard spells. If it is on the same plane of existence, you can summon the firearm as a bonus action on your turn, causing it to teleport instantly to your hand. Once bound, you can't be disarmed of your Arcane Gun unless you are incapacitated. If you attempt to bond with a new firearm, you must break your bond with the previous one. You may only bind one firearm in this way. The firearm must be within your reach throughout the ritual, at the conclusion of which you touch the firearm and forge the bond. You perform the ritual over the course of 1 hour, which can be done during a short rest. Starting at 2nd level, you learn a ritual that creates a magical bond between yourself and one firearm, turning it into an Arcane Gun. You also gain proficiency with smith’s tools. When you adopt this tradition at 2nd level, you gain proficiency with firearms. Given that firearms are a recent technological development, the Gun Magic School is still a budding one though its popularity is rapidly growing due to the effectiveness and appeal of its concepts. The Arcane Tradition of the Gunmage emphasizes the use of a firearm as a spellcasting focus, teaching to release spells in ways which boost the caster’s destructive capability. Creative arrangements can lead to powerful creations that overwhelm your foes while untethered amalgamations can be a recipe for disaster!įeel free to search for this game via ESRB, PEGI, USK, CERO and ACB.įor physical products check the packaging for an age rating symbol.Spell and Shot woven together in a devastating combination. Or just watch it all burn down together - the choice is yours.Įxperiment with new spell combinations and find out how they affect enemies and the world around you the hard way. ![]() Survive alone or with up to four other wizards in online cooperative play to combine resources, magic, and creativity in your tower building. Unleash cosmic power from the safety of your tower to reset the world and emerge once again to find a new layout to once familiar lands. ![]() Combine elements for intended or surprising effects that alter the shot, blast radius, bullet trail, and even the status of the creature in your crosshairsĬreate a dazzling wardrobe for your magic wielder from robes and hats to armor and accessories - functional and fashionable in a way that's sure to impress.Įxplore and uncover new sections of the world filled with deserts, swamps, tundra, and prairies - all loosely floating together through space and time after the world was fractured. Carefully design weapons, bullets, and furnishings for your tower home but try not to burn it all down as the magic you wield escalates beyond your control.Ĭollect resources from the world and craft unique enchanted ammunition for your arsenal of guns. ![]() Embark on a journey alone or with friends to collect, craft, and outfit your wizard however you see fit as you explore the unknown. Wizard with a Gun is an online cooperative sandbox survival game set in a magical wilderness wrought with dangerous creatures and arcane mysteries. ![]()
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